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Interview mit Steve Turner:
You were involved in many C64 games as a programmer/graphic designer/musician: Alleykat, Bushido, (...), Gribbly's Special Day Out, Intensity, Magnetron, Morpheus, Rana Rama, Soldier of Fortune and Uridium. Any other games we'd need to add to this list?In the early days we did everything ourselves. In a way it was much easier being completely in control of every aspect of a game. Occasionally Andrew (Anmerkung: Braybrook) and I used to help each other out, I would do his music and sound and he would draw my fonts and some graphics. Your list is almost complete. I only did bits and pieces on Andrew's games and just did the music on Soldier Of Fortune... We were always contributing ideas to each others games and pushing each other technically. "Wouldn't it be good if it did so and so?" Mostly though our games were our own creation and had our individual style. I wrote the first sound player so used to do the sound effects and music. Andrew did Paradroid as I didn't have time to do the music so he invented his robo babble.
Which one your games is your favorite?Bushido was my best c64 game, sadly it was a little too late.
Which one was the most difficult to create?Bushido was the most technically advanced C64 game I worked on.
Kommentar wurde am 27.04.2016, 16:09 von Jochen editiert.