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Autor Thema: neues WinUAE :-)  (Gelesen 41541 mal)

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Re: neues WinUAE :-)
« Antwort #120 am: 30.04.2010, 16:28 »

Zitat
WinUAE 2.1.0 released

2.0.x bugs fixed:

- Super Stardust level selector sprite bug.
- Directory filesystem mount failures if ISO-8859-15 character set was not installed in Windows.
- 68020 CE mode duplicate interrupts.
- Command line parser heap corruption.

Other bugs fixed:

- Random Direct3D mode graphics crap is gone.
- Direct3D fullscreen ALT-TAB weird behavior.
- More than 8 CD drives crash.
- Rare dualplayfield buffer corruption. (Shadow Fighter AGA)
- CD32 pad emulation compatibility improved. (Roadkill CD32)
- Some game controller device types were ignored.
- Vista/7 file dialog multi file selection fix (Disk swapper).
- Swapped sound channels if stereo separation was enabled.
- Unreliable VSync in interlaced Direct3D mode.
- NTSC statefiles didn't restore correctly.
- Sometimes printer always reported busy, paper out or offline.
- Directory filesystem rename operation weird behavior if file name included non-ISO-8859-1 characters.
- Directory filesystem cyrillic character set support.
- Mouse driver (tablet) mode random mouse jitter.
- Filter presets.
- Rar unpacking crashed if unrar.dll was too old.

New features:

- CDTV/CD32 direct CD image file support, including audio tracks, plain iso, cue + bin, cue + bin + wav and cue + bin + mp3. Quickstart GUI support, cdimage0=<path> in configuration file and -cdimage=<path> in command line.
- Direct 3D rewrite, shader based (if shaders supported), overlays and RTG supported, Direct3D is now default rendering backend, configuration in Misc panel, all software filters are available in Direct3D and DirectDraw modes.
- DF3: on screen led shows internal (NV)RAM accesses (CDTV and CD32)
- Input panel Caps and Scroll Lock full remapping support.
- A1000 Agnus vblank bug emulated. (Alcatraz Megademo 2)
- Fullscreen dialogs have separate size and position settings (Vista/7), always center dialogs in fullscreen (XP)
- Multidisk image selection helper, right click on disk image select button to open quick selection menu.
- "GamePorts" "Copy From" option added to Input panel, copies Game Ports panel mouse/joystick settings to current input configuration.
- Parallel port sound sampler emulated, WIP, bad sound quality..
- Windowed mode status bar CD/HD/floppy "led" activity status improved.
- "Minimize when focus is lost" option.
- Expand environment variables in configuration and command line file paths.

Updates:

- Many 68000 CPU cycle-exact mode instruction cycle counting and interrupt timing updates, A500 emulation accuracy is near-perfect now.
- More compatible CDTV/CD32 CD audio support using direct digital audio extraction. Sound panel volume control adjusts CD audio volume.
- OCS Denise horizontal position counter bug fully emulated.
- Autoscale display size detection improved.
- Support DMS files that have fake complete track zero. (BBS ads)
- Epson matrix printer emulation improved, no extra libraries or fonts required anymore, color text and graphics supported.
- OCS chipset "fake 60Hz" refresh rate support rewritten, now handles non-60Hz rates.
- Raw keyboard option is now always enabled, Input panel multiple keyboard support.

(and of course introduced new bugs!)


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Re: neues WinUAE :-)
« Antwort #121 am: 30.04.2010, 20:40 »

Finde es einfach toll, was aus WinUAE geworden ist. Das musste mal gesagt werden.  :)
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Re: neues WinUAE :-)
« Antwort #122 am: 30.04.2010, 21:20 »

Seit WinUAE "Turrican II" emulieren kann fand ich es schon immer toll!  :)
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Re: neues WinUAE :-)
« Antwort #123 am: 28.06.2010, 23:37 »

Zitat
Major Game Ports and Input GUI update (finally!):

- Quick and easy Game Ports input event remapping support.
- Test mode, check built-in or custom key mappings quickly.
- Also includes simple autofire configuration.
- Game Ports mappings are always merged with Input panel configuration modes (*). For example when configuring a game pad, you can use Game Ports GUI for basic configuration and remap extra buttons using Input GUI.
- Input GUI also includes quick test and remap options. Press any key, joystick or mouse axis or button and selected input target will be instantly ready for remapping, no more slow and manual searching.
- "Windows mouse" not supported in test or remap modes.

*) Possible compatibility issue with old configuration files in Configuration #1-3 mode. Workaround: set Game Ports mouse and joystick to none.

Other new features:

- (Pointless) Max 1G Chip RAM support.
- 7zip SDK updated, XZ and PPMD decompression support added.
- Triple/Double/No buffering option added to GUI.
- NTSC checkbox added to Quickstart GUI.
- WASAPI and PortAudio volume control support.
- 68030 data cache emulated (mostly useless currently).
- Save state when emulator is quit configuration file option.
- Show information window while scanning for ROMs.
- Monitor "bezel" overlay image support (configuration file only).
- Floppy sound channel mask (configuration file only).

Bugs fixed:

- CD32 on the fly CD changes, both images and real CDs.
- Autoscale top border position was incorrect in some situations.
- Directory filesystem crash in some situations when attempting
to open non-existing files or directories.
- INTREQR returned bit 15 set in some situations.
- GUI custom CPU frequency was read incorrectly.
- More 68020 "cycle exact" timing fixes (interrupts and blitter).
- 68000 cycle exact too slow CIA interrupt timing.
- Audio filter emulation didn't always follow power led state correctly.
- Amiga to Windows clipboard image sharing failed to convert some image types.

Updates:

- Direct3D shader mode is more compatible with Intel integrated graphics cards.
- Custom chipset compatibility updates (for example Roots 2.0 / Sanity)
- 68020 "cycle exact" mode improvements.
- Direct3D "none" filter allows again all filter setting adjustments.
- On screen Power LED fade emulation improved.

and more..

 B)

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Re: neues WinUAE :-)
« Antwort #124 am: 24.09.2010, 18:26 »

Zitat
WinUAE 2.3.0 released (24.09.2010)

New features:

- CDTV and CD32 subchannel hardware emulation, CD+G audio CDs supported.
- CDTV statefile support.
- FLAC compressed CD audio tracks supported (cue+flac or cue+iso+flac).
- Automatic center, max fullscreen and tv-like fullscreen options added.
- uaescsi.device SCSI emulation, including full CD audio support.
- Pause uaescsi.device CD audio when emulation is paused or GUI is open.
- Support for configuration file delayed CD image insert, for example CD32 games F17 Challenge and Last Ninja crash if booted before CD32 boot screen appears...
- Right and bottom border, if outside of display area, is blanked instead of filling with current border color.
- Full "Portable"/USB key mode (-portable command line parameter) and relative path support.
- Borderless/minimal/normal windowed mode option.

Updates:

- CD/CD image handling rewrite:
* .ccd/.img/.sub and .mds/.mdf v1 image files supported.
* Subchannel support (CDTV/CD32 CD+G).
* Audio tracks fully supported.
* SCSI emulation, CD images and non-SPTI mode full uaescsi.device CD audio support, most common CD SCSI commands emulated. SCSI emulation enabled by default.
* Near-instant compressed (mp3/flac) CD audio and zipped CD image startup time.
* More reliable CD/CD image and CD image/real drive on the fly change support.
- CD32/CDTV more accurate CD audio and animation streaming.
- Rawinput keyboard handling improved.
- Cycle exact audio and disk DMA sequencer, Paula DMA request line timing fully emulated, (previously DMA accesses were "immediate", all other timing was already exact)
- Direct3D bezel overlays and "old" overlays separated, bezel overlays are in overlays-directory, old overlays should be renamed as masks.
- Direct3D bezel automatic display area detection and aspect ratio correction.
- Disk images inside archives are automatically "extracted" to Disk Swapper and floppy drive paths when dragged and dropped.
- 68000 and 68020 cycle exact CPU timing updates.
- 68040 MMU emulation compatibility improved, Linux and NetBSD confirmed working.
- Keyboard led handling improved.

2.2 bugs fixed:

- Triple/double/single buffer option was not saved to configuration file.
- Autovsync didn't work.
- Rawinput GUI F12 key ignored window focus.
- Gameports panel joystick/mouse type (mouse,joystick,analog joystick,..) was ignored when configuration file was loaded.

Other bugs fixed:

- Direct3D 2x+ shader filter bad image quality.
- CDTV CD timecode (Built-in CD player time counter).
- CD32 CD end of play notification only worked if play was last sent CD command. (Fightin Spirit)
- CD32 CD audio status reporting when attempting to play data tracks (Mission Impossible 2025)
- CD32 pad 2-button mode fixes (F17 Challenge, Quik The Thunder Rabbit, ATR)
- Audio length detection error if MP3 audio tracks had checksummed frames.
- Built-in image mounter CD audio timecode offset fixed.
- Z3/RTG RAM leak when restarting.
- Direct3D scanlines can be (finally) enabled on the fly.
- Configuration file cdimage0=<drive letter>:\ at startup didn't work.
- Dynamic hardfiles didn't work reliably with DirectSCSI filesystems.
- Dynamic hardfile data corruption if physical file size grew over 4G.
- Some demos had blank display (broke in 2.0 Denise updates).
- Transparent clipboard support crash fixes.
- Initial ROM scan didn't detect Amiga Forever rom keys correctly.
- Joystick axis bogus autofire in some situations when remapping joysticks.
- Rawinput was not enabled if only one (physical or logical) keyboard was detected.
- RTG mouse cursor problem in D3D mode with enabled filter.
- RTG 8-bit fullscreen mode color error in some situations.
- Miscellaneous custom chipset and disk emulation tweaks.
- RTS and RTD odd address check was missing, fixes also mysterious JIT crashes.
- Epson printer emulation multiple page printing fixes.
- plugin directory detection problems.
- Rar archive crash.
- ~1.5G Z3 Fast RAM works again (64-bit host OS only)

and more..

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Re:neues WinUAE :-)
« Antwort #125 am: 26.02.2011, 23:08 »

Zitat
WinUAE 2.3.1 released (26.02.2011)

http://www.winuae.net/

New features:

- Directory filesystem ACTION_LOCK_RECORD and ACTION_FREE_RECORD.
- Gamepad joystick type for games that support 2nd fire button but can't read it without pullup resistor. (for example Aladdin)
- Manual filter configuration fully implemented.
- Autoresolution supported (automatically selects lowest used resolution on the fly)
- MIDI device names are stored in configuration file.

Updates:

- Custom chipset undocumented feature compatibility updates. (For example Magic Demo / Diabolics, MoreNewStuffy by PlasmaForce, Kefrens Party Intro by Wiz)
- M68K AROS compatible IDE and RTG emulation.
- Statefile compatiblity updates. (Initial audio glitches, mouse counters updated correctly, CPU exact mid-instruction state saved, active disk DMA state saved)
- New filter defaults, 1x (not FS) and always scale if selected screen/window size is very small or large enough.
- Auto resize and center filter modes 1x/2x.. modifiers now adjust window size.
- Attempt to load disk image and harddisk paths in state files from current directory, current adf/hardfile path and finally state file directory if original path or file is missing.
- SCSI emulation physical drive tray load/eject passthrough.
- SCSI emulation CD audio support improved. (for example T-Zero and The Shadow of the Third Moon)
- Clipboard sharing disable option in GUI.

2.3.0 bugs fixed:

- Audio pitch errors if audio period rate was near minimum audio DMA limit.
- Very heavy CPU usage if program continuously plays really short audio samples.
- ROM scanner again detects *.rom files in root directory.
- Sample ripper works again.

Bugs fixed:

- Directory filesystem was slow on most modern multicore systems.
- CDTV CDA playback didn't work if play ending track was set to last track. (Prehistorik CDTV)
- 2352 byte sector plain ISO images didn't mount correctly.
- Some drives had problems reading Mode 2 Form 1 data tracks.
- SPTI+SCSI SCAN didn't detect any non-CD devices (broke in 2.2.1)
- Automatic resize filter didn't always work correctly.
- Topmost scanline was usually not visible in autoscale modes.
- GamePorts parallel port joystick configuration crash fix.
- Random RTG color errors when switching to/from fullscreen 8-bit RTG modes.
- Archive mounting crashed if something prevented complete unpack (for example non-dos dms image file)
- Harddrive state files didn't save correctly if more than one harddrive was configured.
- A2065 Z2 board emulation fixes. (Lost interrupts, broadcast packets getting ignored, transmitter dropping big packets.)
- A500 power led fade tricks really work now.
- HRTMon didn't work in cycle-exact modes.

And more...

(This was supposed to be released December 2010 but then AROS m68k and other things happened..)
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Re:neues WinUAE :-)
« Antwort #126 am: 14.03.2011, 10:56 »

Hat jemand denn diesen Emulator?

http://www.amigaforever.com/
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Re:neues WinUAE :-)
« Antwort #127 am: 14.03.2011, 16:51 »

Hat jemand denn diesen Emulator?

http://www.amigaforever.com/

Amiga Forever ist kein Emulator im eigentlichen Sinn. Cloanto nutzt auch Winuae und stellt zusätzliches Material dazu bereit, zB lizensierte Roms, den Amiga Explorer und ne schicke WB.
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Re:neues WinUAE :-)
« Antwort #128 am: 14.03.2011, 20:36 »

Hat das jemand und kann mal davon berichten?
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Re:neues WinUAE :-)
« Antwort #129 am: 02.06.2011, 18:49 »

Zitat
WinUAE 2.3.2 released (02.06.2011)

New features:

- AROS ROM replacement development snapshot included, replaces old very basic ROM replacement feature, used by default if official KS ROM is not found.
- New autofire option. Button released = autofire. Button pressed = normal non-autofire firebutton.
- Stop the CPU and wait until blitter has finished if any blitter register is accessed while blitter is busy and CPU mode is fastest possible. Better workaround than immediate blitter for programs that have blitter wait bugs with fast CPU.
- Serial port telnet server.

Updates:

- Disk emulation accuracy improved (Codertrash / Mexx, El Egg Tronic Quarts / Quadlite)
- CIA timer undocumented startup delays emulated (Risky Woods sound glitches)
- win32.floppy_path and win32.hardfile_path really works as expected.
- Display panel refresh rate accepts non-integer values.

Bug fixes:

- Implemented workaround that should fix Direct3D blank screen problem.
- Sample ripper crash.
- 68000 exception 3 emulation fixed again. (Broke compatibility with some very old copy protections, for example Soldier of Light and Zoom!)
- Reset bug that broke Arcadia mode, A1000 mode and Action Replay ROMs.
- Automatic resolution switch interlace detection was unreliable.
- CD32 early boot menu is accessible again.
- Rare crash when switching from fullscreen RTG mode to native mode.
- Borderblank chipset feature didn't work in ECS Denise mode.
- Possible input configuration corruption due to uninitialized variable.
- Color change table overflow crash that can happen when emulated program crashes really badly.

and more.

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Re:neues WinUAE :-)
« Antwort #130 am: 02.06.2011, 20:30 »

Und, schon ausprobiert?
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Re:neues WinUAE :-)
« Antwort #131 am: 02.06.2011, 20:39 »

Ich teste jede neue Beta und Vollversion. Was heute nicht geht, geht morgen...oder anders herum. Sprich WinUAE ist sowieso ständig WIP, dank offener Beta Tests.
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Greg weiß nix!

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Re:neues WinUAE :-)
« Antwort #132 am: 18.06.2011, 19:13 »

Zitat
Beta 1:

WinUAE 2.3.3 Beta 1

- new vsync option
* does not need extra buffers (very little input lag), make sure "no buffering" is selected
* works also in windowed/fullwindow mode
* attemps to autodetect exact refresh rate, ignores what Windows/driver reports
* less busy waiting, no more continuous 100% CPU usage
* much more stable than "normal" vsync
- old vsync is currently always forced to new mode
Usual vsync restrictions still apply: do not use fastest possible modes, 50Hz capable display and driver required if you want proper PAL speed.
Old vsync support may disappear later.

- keep old joystick Gameports setting if no joysticks detected when loading config file
- another method to enable unconfigured joystick: quick firebutton press = joystick port, long press = mouse port
- unconfigured joystick move left/right can also be used to enable joystick
- DirectDraw and 2x filter = non-centered image, broke few releases ago
- IDE multiple sector writes fixed (2.3.2 final fixed spurious interrupts but fix wasn't complete, last interrupt didn't always arrive causing driver to hang)
- set IDE CHS/LBA address after read/write command has finished as explained in ATA-1 spec (last accessed sector, not next sector). This is undefined in later ATA spec versions, but AOS IDE driver >256 sector transfers corrupt data if this is not handled exactly as ATA-1 spec says. (Infamous "max transfer problem")
- detect and log split >256 block IDE transfers
- only load OFS from RDB if partition and RDB filesystem dostype matches exactly
- create _winuae.fx only if full D3D plugin path exists
- A590/A2091 boot ROM was mapped non-executable, crashed on 68020+ CPUs


Die neueste Beta ist ein großer Schritt nach vorn, wenn es um das Gameplay Feeling geht. Der neue Vsync ignoriert die Treibereinstellungen und scannt die exakte Bildwiederholrate des Bildschirms. Deshalb wird auch das Puffern von Frames nicht mehr benötigt (Double Buffer/Tripple Buffer).

Ergebnis: Extrem flüssiges Scrolling und kaum noch spürbare Eingabe lags. Sollte man mal mit den diversen Amiga Flippern ausprobieren. Die Paddles lassen sich deutlich flüssiger steuern, ähnlich gut wie auf einem echten Amiga.

Am besten natürlich auf Bildschirmen, die echte 50Hz ausgeben können. Per HDMI akzeptieren das heutzutage ja die meisten LCD/LED/Plasma TVs und Monitore (bei nativer HD Auflösung -> HD-ready 1280x720 bzw. Full HD 1920x1080).  B)
« Letzte Änderung: 18.06.2011, 19:17 von Retro-Nerd »
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Re:neues WinUAE :-)
« Antwort #133 am: 18.06.2011, 19:39 »

Klingt ja alles sehr verlockend!  :ballon
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Re:neues WinUAE :-)
« Antwort #134 am: 19.06.2011, 17:07 »

Dieses Update werde ich mir gönnen, meine WinUAE-Version ist schon etwas älter.
Ich habe immer etwas Angst vor Updates, weil man ja nicht ausschließen kann, daß nach dem Update überhaupt nichts mehr geht.
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