Auch die Entwickler hatten sich von
A Prehistoric Tale mehr erhofft:
Lovingly called "A Prehistoric Turd" by its developers, this will be my first true (and 100%) spiritual child at Thalion, which is being programmed by Lost Boys Development. Though the title isn't definite yet, this is the game I envision to become the Christmas hit of 1990 on Atari ST (and Amiga... sorry guys, it wasn't my idea to do this conversion but we've got to think of finances as well...). I do not know if it will succeed to get there with all those damn licenses on the market at that time, but we will surely try (at the moment that I write, the program is in development). The game's a platform concept where you basically find yourself collecting eggs and dinosaur hatchlings, saving them from disaster because of extensive earthquakes that are drawing nigher and nigher. If you don't save them, the dinosaur race might die out before they actually get a chance to supply some decent kind of offspring (meaning that mankind will actually never have evolved if they don't). Littered with loadsa bonuses, hidden screens, between-level-chunk-games (very nice ones, actually) and all stuff you need in a real good game, I hope it will beat the shit out of many of the platform romps that now top the charts (though I will refrain myself from mentioning any names here). It will have a two-player option as well, of course. We'll just have to see how the press people and the consumers react to it. I can't wait for it to be finished... If you like ST NEWS (and if you think you would like to do me a favour), please get this game as soon as you can - preferably at Christmas, so that we can teach the major license companies a lesson or two!
Quelleaber später eingesehen, dass das Spiel eine Enttäuschung war:
It was [...] based on the principle of the Commodore 64 game "Dino Eggs" with lots of new knobs on, but as deadline and costs pressures mounted, more and more bits of the game concept had to be scrapped until, in the end, nothing more than the bare essentials of "Dino Eggs" remained. [...] "I had wanted to do a souped-up version of "Dino Eggs", one of my favourite Commodore 64 games, for years. [...]To me, the chance came when I could design and produce a game for Thalion. But A Prehistoric Tale was a a bit of a disappointment for all involved, even though it scored an average of 75% in all the computer magazines."
Quelle